Add a table
In this tutorial you add a table of historical counter values and the time in which the counter reached those values.
For the sake of simplicity, we will implement this in the increment
function rather than use a storage hook.
Setup
Create a new MUD application from the template.
Modify the MUD configuration file
-
In an editor, open
packages/contracts/mud.config.ts
and add a table definition forHistory
.mud.config.tsimport { mudConfig } from "@latticexyz/world/register"; export default mudConfig({ tables: { Counter: { keySchema: {}, valueSchema: "uint32", }, History: { keySchema: { counterValue: "uint32", }, valueSchema: { blockNumber: "uint256", time: "uint256", }, }, }, });
Explanation
A MUD table has two schemas:
keySchema
, the key used to find entriesvalueSchema
, the value in the entry
Each schema is represented as a structure with field names as keys, and the appropriate Solidity data types (opens in a new tab) as their values.
Note that the data types in the key schema are limited to those that are fixed length such at bytes<n>
.
You cannot use strings, arrays, etc.
In this case, the counter value is represented as a 32 bit unsigned integer, because that is what Counter
uses.
Block numbers and timestamps can be values up to uint256
, so we'll use this type for these fields.
-
Run this command in
packages/contracts
to regenerate the table libraries.pnpm build:mud
Update IncrementSystem
-
In an editor, open
packages/contracts/src/systems/IncrementSystem.sol
.- Modify the second
import
line to importHistory
. - Modify the
increment
function to also updateHistory
. To see the exact functions that are available, you can look atpackages/contracts/src/codegen/tables/History.sol
(that is the reason we ranpnpm build:mud
to recreate it already).
- Modify the second
// SPDX-License-Identifier: MIT
pragma solidity >=0.8.0;
import { System } from "@latticexyz/world/src/System.sol";
import { Counter, History, HistoryData } from "../codegen/index.sol";
contract IncrementSystem is System {
function increment() public returns (uint32) {
uint32 counter = Counter.get();
uint32 newValue = counter + 1;
Counter.set(newValue);
History.set(newValue, block.number, block.timestamp);
return newValue;
}
}
Explanation
import { Counter, History, HistoryData } from "../codegen/index.sol";
When a table has multiple fields in the value schema, MUD generates a Struct (opens in a new tab) to hold a full value.
Here is HistoryData
, copied from packages/contract/src/codegen/History.sol
.
struct HistoryData {
uint256 blockNumber;
uint256 time;
}
Note that IncrementSystem
doesn't need to use HistoryData
, because it only writes to history, it doesn't read from it.
However, this is part of manipulating the schema and therefore included in this tutorial.
History.set(newValue, block.number, block.timestamp);
Set the value.
All MUD tables have a <table>.set
function with the parameters being the key schema fields in order and then the value schema fields in order.
-
Run this command in
packages/contracts
to rebuild everything this package produces.pnpm build
Update the user interface
You can already run the application and see in the MUD Dev Tools that there is a :History
table and it gets updates when you click Increment.
Click the Store data tab and select the table :History.
However, you can also add the history to the user interface.
The directions here apply to the vanilla
client template, if you use anything else you'll need to modify them as appropriate.
-
Edit
packages/client/src/index.ts
.- Import two more functions we need.
- In
components.Counter.update$.subscribe
, add code that updates the selection of history values. - Add a function that is called when the user selects a different option.
index.tsimport { setup } from "./mud/setup"; import mudConfig from "contracts/mud.config"; import { encodeEntity } from "@latticexyz/store-sync/recs"; import { getComponentValueStrict } from "@latticexyz/recs"; const { components, systemCalls: { increment }, network, } = await setup(); // Components expose a stream that triggers when the component is updated. components.Counter.update$.subscribe((update) => { const [nextValue, prevValue] = update.value; console.log("Counter updated", update, { nextValue, prevValue }); document.getElementById("counter")!.innerHTML = String(nextValue?.value ?? "unset"); let options: String = ""; for (let i = 1; i <= nextValue?.value; i++) { options += `<option value="${i}">${i}</option>`; } document.getElementById("historyValue")!.innerHTML = options; }); // Just for demonstration purposes: we create a global function that can be // called to invoke the Increment system contract via the world. // (See IncrementSystem.sol) (window as any).increment = async () => { console.log("new counter value:", await increment()); }; (window as any).readHistory = async (counterValue) => { const History = components.History; const entity = encodeEntity(History.metadata.keySchema, { counterValue }); const { blockNumber, time } = getComponentValueStrict(History, entity); document.getElementById("blockNumber")!.innerHTML = blockNumber; document.getElementById("timeStamp")!.innerHTML = new Date(parseInt(Number(time) * 1000)); }; if (import.meta.env.DEV) { const { mount: mountDevTools } = await import("@latticexyz/dev-tools"); mountDevTools({ config: mudConfig, publicClient: network.publicClient, walletClient: network.walletClient, latestBlock$: network.latestBlock$, blockStorageOperations$: network.blockStorageOperations$, worldAddress: network.worldContract.address, worldAbi: network.worldContract.abi, write$: network.write$, recsWorld: network.world, }); }
Explanation
let options: String = "";
Create options
as an empty string.
This is the way you define a variable in TypeScript: let <variable name>: <type>
.
Here we initialize it to the empty string.
for (let i = 1; i <= nextValue?.value; i++) {
options += `<option value="${i}">${i}</option>`;
}
Create the list of options.
document.getElementById("historyValue")!.innerHTML = options;
Set the internal HTML of the historyValue
HTML tag to options
.
Notice the exclamation mark (!
).
document.getElementById
may return either a tag that can be changed, or an empty value (if the parameter is not an id of any of the HTML tags).
We know that historyValue
exists in the HTML, but the TypeScript compiler does not.
This exclamation point tells the compiler that it's OK, there will be a real value there.
See here for additional information (opens in a new tab).
(window as any).readHistory = async counterValue => {
const History = components.History
const entity = encodeEntity(History.metadata.keySchema, { counterValue });
encodeEntity
creates a key in the format that MUD uses, which is based on ABI argument encoding (opens in a new tab).
const { blockNumber, time } = getComponentValueStrict(History, entity);
Read the actual data.
document.getElementById("blockNumber")!.innerHTML = blockNumber;
Update the value in the HTML table.
document.getElementById("timeStamp")!.innerHTML =
new Date(parseInt(Number(time) * 1000))
}
Solidity uses Unix time (opens in a new tab).
JavaScript uses a similar system, but it measures times in milliseconds.
So to get a readable date, we take the time (which is a BigInt
(opens in a new tab)), multiply it by a thousand, and then convert it to a Date
(opens in a new tab) object.
-
Edit
packages/clients/index.html
.index.html<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>a minimal MUD client</title> </head> <body> <script type="module" src="/src/index.ts"></script> <div>Counter: <span id="counter">0</span></div> <button onclick="window.increment()">Increment</button> <hr /> <h2> History for value: <select id="historyValue" onInput="window.readHistory(value)"></select> </h2> <table border> <tr> <th>Block number</th> <th>Time</th> </tr> <tr> <td id="blockNumber"></td> <td id="timeStamp"></td> </tr> </table> </body> </html>
Explanation
<hr />
<h2>
History for value:
<select id="historyValue" onInput="window.readHistory(value)"></select>
</h2>
This is the input field (opens in a new tab) that lets the user select which counter value they'd like to get information about.
The id
attribute is used by packages/client/src/index.ts
to set the options.
The onInput
attribute is the JavaScript code to execute when the value changes.
<table border></table>
A standard HTML table (opens in a new tab).
<tr>
<th>Block number</th>
<th>Time</th>
</tr>
<tr>
<td id="blockNumber"></td>
<td id="timeStamp"></td>
</tr>
A location for the values, which is set by window.readHistory
in index.ts
.
- Run
pnpm dev
in the application's root directory, browse to the app URL, and click Increment a few times. Then select a counter value and see that the block number and correct time are written to the HTML table.